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	disconnect obsolete guest signal
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										5
									
								
								World.gd
									
									
									
									
									
								
							
							
						
						
									
										5
									
								
								World.gd
									
									
									
									
									
								
							@@ -18,16 +18,12 @@ const MAX_SPAWN_TRIES = 50
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onready var radius_guests = guests.get_child(0).exclusionZoneShape.shape.radius * 2
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					onready var radius_guests = guests.get_child(0).exclusionZoneShape.shape.radius * 2
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export var max_guests = 10
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					export var max_guests = 10
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func _on_Guest_picked_up(destinationColor,name):
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	print('Picked Up %s with name %s' % [destinationColor,name])
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func _process(delta):
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					func _process(delta):
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	$GUI2/HBoxContainer/Time/Background/Number.text = String(int($GameTime.time_left))
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						$GUI2/HBoxContainer/Time/Background/Number.text = String(int($GameTime.time_left))
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func _ready():
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					func _ready():
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	dropOffPointListNode.set_colors()
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						dropOffPointListNode.set_colors()
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	rng.randomize()
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						rng.randomize()
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	print(radius_guests)
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func _physics_process(delta):
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					func _physics_process(delta):
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	if Input.is_action_just_pressed("ui_cancel"):
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						if Input.is_action_just_pressed("ui_cancel"):
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@@ -67,7 +63,6 @@ func create_new_guest():
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func _on_Playa_scored(value:int):
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					func _on_Playa_scored(value:int):
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	spawn_tries = 0
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						spawn_tries = 0
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	print('Its a score of %s'% String(value))
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	player_score += value
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						player_score += value
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	money_label.update_text(player_score)
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						money_label.update_text(player_score)
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@@ -1492,5 +1492,4 @@ margin_bottom = 712.354
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[connection signal="scored" from="Playa" to="." method="_on_Playa_scored"]
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					[connection signal="scored" from="Playa" to="." method="_on_Playa_scored"]
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[connection signal="timeout" from="GuestTimer" to="." method="_on_GuestTimer_timeout"]
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					[connection signal="timeout" from="GuestTimer" to="." method="_on_GuestTimer_timeout"]
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[connection signal="picked_up" from="Guests/Guest" to="." method="_on_Guest_picked_up"]
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[connection signal="timeout" from="GameTime" to="." method="_on_GameTime_timeout"]
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					[connection signal="timeout" from="GameTime" to="." method="_on_GameTime_timeout"]
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