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use doplist to set colors
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2
World.gd
2
World.gd
@ -4,6 +4,7 @@ onready var streets = $Streets
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onready var used_cells = streets.get_used_cells()
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onready var guests = $Guests
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onready var money_label = $GUI/HBoxContainer/HBoxContainer2/Money
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onready var dropOffPointListNode = $DropOffPoints
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export var player_score = 0
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@ -24,6 +25,7 @@ func _process(delta):
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$GUI2/HBoxContainer/Time/Background/Number.text = String(int($GameTime.time_left))
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func _ready():
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dropOffPointListNode.set_colors()
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rng.randomize()
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print(radius_guests)
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