add DOP List and script

This commit is contained in:
mightypanders 2021-06-25 22:09:44 +02:00
parent 174dfe512c
commit b9a7ce118a
2 changed files with 24 additions and 31 deletions

View File

@ -1,36 +1,6 @@
extends Node2D
export var entity_name = "DROPOFF"
export var destinationColor = Color.yellow
var rng = RandomNumberGenerator.new()
onready var sprite = $Sprite
var colorList = [
Color.yellow,
Color.violet,
Color.red,
Color.turquoise,
]
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
modulate_color()
func modulate_color():
rng.randomize()
var n = rng.randi_range(0,colorList.size()-1)
print(n)
destinationColor = colorList[n]
print(destinationColor)
sprite.modulate = destinationColor
func _on_Timer_timeout():
modulate_color()
sprite.modulate = destinationColor

23
DropOffPoints.gd Normal file
View File

@ -0,0 +1,23 @@
extends Node
var colorList = [
Color.yellow,
Color.violet,
Color.red,
Color.turquoise,
]
onready var rng = RandomNumberGenerator.new()
onready var dropOffChildern = get_children()
func _ready():
rng.randomize()
func random_color() -> Color:
var n = rng.randi_range(0,colorList.size()-1)
return colorList[n]
func set_colors():
for dop in dropOffChildern:
dop.destinationColor = random_color()
dop.modulate_color()