Merge remote-tracking branch 'origin/main' into main

This commit is contained in:
Sammy 2021-06-13 19:41:20 +02:00
commit fbb47c2705
23 changed files with 338 additions and 327 deletions

View File

@ -12,7 +12,6 @@ var colorList = [
Color.violet,
Color.red,
Color.turquoise,
Color.orange
]
# Declare member variables here. Examples:
@ -22,15 +21,16 @@ var colorList = [
# Called when the node enters the scene tree for the first time.
func _ready():
modulate_color()
func modulate_color():
rng.randomize()
var n = rng.randi_range(0,4)
var n = rng.randi_range(0,colorList.size()-1)
print(n)
destinationColor = colorList[n]
print(destinationColor)
sprite.modulate = destinationColor
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Timer_timeout():
modulate_color()

View File

@ -18,4 +18,11 @@ shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
rotation = 0.785398
scale = Vector2( 3, 3 )
texture = ExtResource( 1 )
[node name="Timer" type="Timer" parent="."]
wait_time = 10.0
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

View File

@ -1,10 +1,14 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/ui/bg.png" type="Texture" id=1]
[ext_resource path="res://Money.gd" type="Script" id=2]
[ext_resource path="res://assets/ui/coin.png" type="Texture" id=3]
[ext_resource path="res://assets/MonoRaccoon.ttf" type="DynamicFontData" id=4]
[sub_resource type="DynamicFont" id=2]
size = 21
font_data = ExtResource( 4 )
[sub_resource type="DynamicFont" id=1]
size = 25
font_data = ExtResource( 4 )
@ -45,11 +49,12 @@ __meta__ = {
}
[node name="Number" type="Label" parent="HBoxContainer/HBoxContainer/Time/Background"]
margin_left = 29.0328
margin_top = 12.4994
margin_right = 73.0328
margin_bottom = 26.4994
text = "asdasd"
margin_left = 17.0
margin_top = 28.1352
margin_right = 94.0
margin_bottom = 42.1352
custom_fonts/font = SubResource( 2 )
text = "City Bound"
__meta__ = {
"_edit_use_anchors_": false
}
@ -94,7 +99,6 @@ margin_top = 13.0
margin_right = 77.0
margin_bottom = 63.0
custom_fonts/font = SubResource( 1 )
text = "Test"
align = 2
valign = 1
__meta__ = {

View File

@ -20,14 +20,14 @@ var delivered
enum states {
waiting,
tethered
tethered,
delivered
}
var colorList = [
Color.yellow,
Color.violet,
Color.red,
Color.turquoise,
Color.orange
Color.turquoise
]
var names = [
'Dieter',
@ -42,10 +42,12 @@ var names = [
var currentState = states.waiting
var follow_node = null
var follow_guest = null
var follow_pos = global_position
func _physics_process(delta):
#linear_velocity = linear_velocity.clamped(100)
if currentState == states.waiting:
linear_velocity.move_toward(Vector2.ZERO,5.0)
collision.disabled = false
@ -54,25 +56,36 @@ func _physics_process(delta):
collision.disabled = true
mode = RigidBody2D.MODE_STATIC
var rot_dir = get_angle_to(follow_pos)
rotation += (rot_dir)
rotation += (rot_dir + deg2rad(90))*0.2
var distance = follow_pos.distance_to(global_position)
global_position = (follow_node.global_position)
global_position = follow_pos
pass
elif currentState == states.delivered:
pickUpArea.monitorable = false
pickUpArea.monitoring = false
collision.disabled = true
func _process(delta):
if delivered != null and OS.get_system_time_msecs() - delivered > 10000:
if delivered != null and OS.get_system_time_msecs() - delivered > 1000:
queue_free()
if visible == false:
follow_node = self
delivered = OS.get_system_time_msecs()
if follow_node != null:
if delivered == null:
delivered = OS.get_system_time_msecs()
currentState = states.delivered
if follow_node != null and follow_node != self:
currentState = follow_node.currentState
if follow_node.visible == false:
follow_node = self
if follow_node == self:
currentState = states.waiting
else:
currentState = states.tethered
follow_pos = follow_node.global_position
follow_pos = follow_node.get_node("Anchor/Joint/Rope/Anchor").global_position
else:
currentState = states.waiting
follow_pos = global_position
@ -86,7 +99,7 @@ func _ready():
if spriteNum % 2 != 0:
$SpriteSam.visible = true
sprite = $SpriteSam
var n = rng.randi_range(0,4)
var n = rng.randi_range(0,colorList.size()-1)
destinationColor = colorList[n]
sprite.modulate = destinationColor
var m = rng.randi_range(0,names.size()-1)

View File

@ -6,10 +6,17 @@ export var ACCELERATION = 60
export var MAX_SPEED = 150
export var FRICTION = 50
enum states {
waiting,
tethered,
delivered
}
var velocity = Vector2.ZERO
var last_in_line
var destinationColor = Color.transparent
var guestName = 'Car'
var currentState = states.tethered
signal scored(value)
var guests = []
@ -27,7 +34,7 @@ func add_Guest_to_Line(parent,guest):
var piece = rope.instance()
parentAnchor.add_child(get_a_pinjoint(parent,piece))
var pieceAnchor = piece.get_node("Anchor")
guest.follow_node = pieceAnchor
guest.follow_node = parent
var pua = guest.get_node("PickUpArea")
pua.monitorable = false
#springJoint.rotation = -rotation
@ -41,6 +48,7 @@ func get_a_pinjoint(parent,piece):
joint.add_child(piece)
joint.disable_collision = false
joint.softness = 10
joint.name = "Joint"
joint.node_a = parent.get_path()
joint.node_b = piece.get_path()
return joint
@ -85,8 +93,9 @@ func remove_Guests_from_Line(color):
for g in guests:
if g.is_in_group('Player'):
continue
if g.follow_node.get_parent() == i:
g.follow_node == g
if g.follow_guest == i:
g.follow_node = g
g.follow_guest = g
var scoreValue = get_score_from_guest(i)
emit_signal("scored",scoreValue)
var pos = guests.find(i)
@ -125,6 +134,9 @@ func _on_PickupCheckArea_area_entered(area):
func _physics_process(delta):
for g in guests:
if g == null:
guests.remove(g)
var direction = Vector2.UP.rotated(rotation).normalized() #Playerrotation nehmen ist sicherer
var forward_backward = Input.get_action_strength("ui_up") - Input.get_action_strength("ui_down")

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/car/Autoi cut.png" type="Texture" id=1]
[ext_resource path="res://assets/car/Taxi.png" type="Texture" id=1]
[ext_resource path="res://Playa.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
@ -18,7 +18,7 @@ script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
rotation = 3.14159
scale = Vector2( 0.1, 0.1 )
scale = Vector2( 0.4, 0.4 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View File

@ -8,6 +8,8 @@ extents = Vector2( 1, 10 )
[node name="Rope" type="RigidBody2D"]
position = Vector2( 0, 10 )
collision_layer = 0
collision_mask = 0
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
@ -20,3 +22,4 @@ position = Vector2( 0, 9.83977 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
disabled = true

View File

@ -28,6 +28,8 @@ func _ready():
print(radius_guests)
func _physics_process(delta):
if Input.is_action_just_pressed("ui_cancel"):
get_tree().quit()
pass
func _on_GuestTimer_timeout():

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