animationtree
This commit is contained in:
parent
6a995b45ea
commit
df30f1f8ef
@ -6,6 +6,8 @@ const ACCELERATION = 500
|
|||||||
const FRICTION = 500
|
const FRICTION = 500
|
||||||
|
|
||||||
onready var animationPlayer = $AnimationPlayer
|
onready var animationPlayer = $AnimationPlayer
|
||||||
|
onready var animationTree = $AnimationTree
|
||||||
|
onready var animationState = animationTree.get('parameters/playback')
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
|
|
||||||
@ -14,15 +16,12 @@ func _physics_process(delta):
|
|||||||
input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
|
input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
|
||||||
input_vector = input_vector.normalized()
|
input_vector = input_vector.normalized()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if input_vector != Vector2.ZERO:
|
if input_vector != Vector2.ZERO:
|
||||||
if input_vector.x > 0:
|
animationTree.set("parameters/Walk/blend_position",input_vector)
|
||||||
animationPlayer.play("Walk_Right")
|
animationTree.set("parameters/Idle/blend_position",input_vector)
|
||||||
if input_vector.x < 0:
|
animationState.travel("Walk")
|
||||||
animationPlayer.play("Walk_Left")
|
|
||||||
velocity = velocity.move_toward(input_vector*MAX_SPEED,ACCELERATION*delta)
|
velocity = velocity.move_toward(input_vector*MAX_SPEED,ACCELERATION*delta)
|
||||||
else:
|
else:
|
||||||
animationPlayer.play("Idle_Right")
|
animationState.travel("Idle")
|
||||||
velocity = velocity.move_toward(Vector2.ZERO, FRICTION*delta)
|
velocity = velocity.move_toward(Vector2.ZERO, FRICTION*delta)
|
||||||
velocity = move_and_slide(velocity)
|
velocity = move_and_slide(velocity)
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=12 format=2]
|
[gd_scene load_steps=28 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://assets/Player/Player.png" type="Texture" id=1]
|
[ext_resource path="res://assets/Player/Player.png" type="Texture" id=1]
|
||||||
[ext_resource path="res://script/player/Player.gd" type="Script" id=2]
|
[ext_resource path="res://script/player/Player.gd" type="Script" id=2]
|
||||||
@ -142,6 +142,76 @@ tracks/0/keys = {
|
|||||||
"values": [ 7, 8, 9, 10, 11, 6 ]
|
"values": [ 7, 8, 9, 10, 11, 6 ]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=10]
|
||||||
|
animation = "Idle_down"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=11]
|
||||||
|
animation = "Idle_Right"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=12]
|
||||||
|
animation = "Idle_Up"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=13]
|
||||||
|
animation = "Idle_Left"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachine" id=14]
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeBlendSpace2D" id=15]
|
||||||
|
blend_point_0/node = SubResource( 10 )
|
||||||
|
blend_point_0/pos = Vector2( 0, 1.1 )
|
||||||
|
blend_point_1/node = SubResource( 11 )
|
||||||
|
blend_point_1/pos = Vector2( 1, 0 )
|
||||||
|
blend_point_2/node = SubResource( 12 )
|
||||||
|
blend_point_2/pos = Vector2( 0, -1.1 )
|
||||||
|
blend_point_3/node = SubResource( 13 )
|
||||||
|
blend_point_3/pos = Vector2( -1, 0 )
|
||||||
|
blend_point_4/node = SubResource( 14 )
|
||||||
|
blend_point_4/pos = Vector2( 0, -1.1 )
|
||||||
|
min_space = Vector2( -1, -1.1 )
|
||||||
|
max_space = Vector2( 1, 1.1 )
|
||||||
|
blend_mode = 1
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=19]
|
||||||
|
animation = "Walk_Down"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=20]
|
||||||
|
animation = "Walk_Right"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=21]
|
||||||
|
animation = "Walk_Up"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=22]
|
||||||
|
animation = "Walk_Left"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeBlendSpace2D" id=23]
|
||||||
|
blend_point_0/node = SubResource( 19 )
|
||||||
|
blend_point_0/pos = Vector2( 0, 1.1 )
|
||||||
|
blend_point_1/node = SubResource( 20 )
|
||||||
|
blend_point_1/pos = Vector2( 1, 0 )
|
||||||
|
blend_point_2/node = SubResource( 21 )
|
||||||
|
blend_point_2/pos = Vector2( 0, -1.1 )
|
||||||
|
blend_point_3/node = SubResource( 22 )
|
||||||
|
blend_point_3/pos = Vector2( -1, 0 )
|
||||||
|
min_space = Vector2( -1, -1.1 )
|
||||||
|
max_space = Vector2( 1, 1.1 )
|
||||||
|
blend_mode = 1
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id=24]
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachineTransition" id=25]
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachine" id=16]
|
||||||
|
states/Idle/node = SubResource( 15 )
|
||||||
|
states/Idle/position = Vector2( 629, 126 )
|
||||||
|
states/Walk/node = SubResource( 23 )
|
||||||
|
states/Walk/position = Vector2( 807, 126 )
|
||||||
|
transitions = [ "Idle", "Walk", SubResource( 24 ), "Walk", "Idle", SubResource( 25 ) ]
|
||||||
|
start_node = "Idle"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachinePlayback" id=17]
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachinePlayback" id=18]
|
||||||
|
|
||||||
[node name="Player" type="KinematicBody2D"]
|
[node name="Player" type="KinematicBody2D"]
|
||||||
z_index = 1
|
z_index = 1
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
@ -150,7 +220,6 @@ script = ExtResource( 2 )
|
|||||||
position = Vector2( 0, -8.04334 )
|
position = Vector2( 0, -8.04334 )
|
||||||
texture = ExtResource( 1 )
|
texture = ExtResource( 1 )
|
||||||
hframes = 60
|
hframes = 60
|
||||||
frame = 19
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
position = Vector2( -1.41422, 0.440334 )
|
position = Vector2( -1.41422, 0.440334 )
|
||||||
@ -161,7 +230,6 @@ __meta__ = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
autoplay = "Walk_Down"
|
|
||||||
anims/Idle_Left = SubResource( 8 )
|
anims/Idle_Left = SubResource( 8 )
|
||||||
anims/Idle_Right = SubResource( 2 )
|
anims/Idle_Right = SubResource( 2 )
|
||||||
anims/Idle_Up = SubResource( 3 )
|
anims/Idle_Up = SubResource( 3 )
|
||||||
@ -170,3 +238,12 @@ anims/Walk_Down = SubResource( 4 )
|
|||||||
anims/Walk_Left = SubResource( 5 )
|
anims/Walk_Left = SubResource( 5 )
|
||||||
anims/Walk_Right = SubResource( 6 )
|
anims/Walk_Right = SubResource( 6 )
|
||||||
anims/Walk_Up = SubResource( 7 )
|
anims/Walk_Up = SubResource( 7 )
|
||||||
|
|
||||||
|
[node name="AnimationTree" type="AnimationTree" parent="."]
|
||||||
|
tree_root = SubResource( 16 )
|
||||||
|
anim_player = NodePath("../AnimationPlayer")
|
||||||
|
active = true
|
||||||
|
parameters/playback = SubResource( 17 )
|
||||||
|
parameters/Idle/blend_position = Vector2( 0, 0 )
|
||||||
|
parameters/Idle/4/playback = SubResource( 18 )
|
||||||
|
parameters/Walk/blend_position = Vector2( 0, 0 )
|
||||||
|
Loading…
Reference in New Issue
Block a user