animationtree
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@ -6,6 +6,8 @@ const ACCELERATION = 500
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const FRICTION = 500
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onready var animationPlayer = $AnimationPlayer
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onready var animationTree = $AnimationTree
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onready var animationState = animationTree.get('parameters/playback')
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func _physics_process(delta):
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@ -14,15 +16,12 @@ func _physics_process(delta):
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input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
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input_vector = input_vector.normalized()
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if input_vector != Vector2.ZERO:
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if input_vector.x > 0:
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animationPlayer.play("Walk_Right")
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if input_vector.x < 0:
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animationPlayer.play("Walk_Left")
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animationTree.set("parameters/Walk/blend_position",input_vector)
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animationTree.set("parameters/Idle/blend_position",input_vector)
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animationState.travel("Walk")
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velocity = velocity.move_toward(input_vector*MAX_SPEED,ACCELERATION*delta)
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else:
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animationPlayer.play("Idle_Right")
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animationState.travel("Idle")
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velocity = velocity.move_toward(Vector2.ZERO, FRICTION*delta)
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velocity = move_and_slide(velocity)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=28 format=2]
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[ext_resource path="res://assets/Player/Player.png" type="Texture" id=1]
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[ext_resource path="res://script/player/Player.gd" type="Script" id=2]
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@ -142,6 +142,76 @@ tracks/0/keys = {
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"values": [ 7, 8, 9, 10, 11, 6 ]
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}
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[sub_resource type="AnimationNodeAnimation" id=10]
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animation = "Idle_down"
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[sub_resource type="AnimationNodeAnimation" id=11]
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animation = "Idle_Right"
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[sub_resource type="AnimationNodeAnimation" id=12]
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animation = "Idle_Up"
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[sub_resource type="AnimationNodeAnimation" id=13]
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animation = "Idle_Left"
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[sub_resource type="AnimationNodeStateMachine" id=14]
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[sub_resource type="AnimationNodeBlendSpace2D" id=15]
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blend_point_0/node = SubResource( 10 )
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blend_point_0/pos = Vector2( 0, 1.1 )
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blend_point_1/node = SubResource( 11 )
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blend_point_1/pos = Vector2( 1, 0 )
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blend_point_2/node = SubResource( 12 )
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blend_point_2/pos = Vector2( 0, -1.1 )
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blend_point_3/node = SubResource( 13 )
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blend_point_3/pos = Vector2( -1, 0 )
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blend_point_4/node = SubResource( 14 )
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blend_point_4/pos = Vector2( 0, -1.1 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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[sub_resource type="AnimationNodeAnimation" id=19]
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animation = "Walk_Down"
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[sub_resource type="AnimationNodeAnimation" id=20]
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animation = "Walk_Right"
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[sub_resource type="AnimationNodeAnimation" id=21]
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animation = "Walk_Up"
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[sub_resource type="AnimationNodeAnimation" id=22]
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animation = "Walk_Left"
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[sub_resource type="AnimationNodeBlendSpace2D" id=23]
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blend_point_0/node = SubResource( 19 )
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blend_point_0/pos = Vector2( 0, 1.1 )
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blend_point_1/node = SubResource( 20 )
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blend_point_1/pos = Vector2( 1, 0 )
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blend_point_2/node = SubResource( 21 )
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blend_point_2/pos = Vector2( 0, -1.1 )
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blend_point_3/node = SubResource( 22 )
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blend_point_3/pos = Vector2( -1, 0 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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[sub_resource type="AnimationNodeStateMachineTransition" id=24]
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[sub_resource type="AnimationNodeStateMachineTransition" id=25]
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[sub_resource type="AnimationNodeStateMachine" id=16]
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states/Idle/node = SubResource( 15 )
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states/Idle/position = Vector2( 629, 126 )
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states/Walk/node = SubResource( 23 )
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states/Walk/position = Vector2( 807, 126 )
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transitions = [ "Idle", "Walk", SubResource( 24 ), "Walk", "Idle", SubResource( 25 ) ]
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start_node = "Idle"
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[sub_resource type="AnimationNodeStateMachinePlayback" id=17]
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[sub_resource type="AnimationNodeStateMachinePlayback" id=18]
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[node name="Player" type="KinematicBody2D"]
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z_index = 1
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script = ExtResource( 2 )
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@ -150,7 +220,6 @@ script = ExtResource( 2 )
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position = Vector2( 0, -8.04334 )
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texture = ExtResource( 1 )
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hframes = 60
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frame = 19
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -1.41422, 0.440334 )
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@ -161,7 +230,6 @@ __meta__ = {
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Walk_Down"
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anims/Idle_Left = SubResource( 8 )
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anims/Idle_Right = SubResource( 2 )
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anims/Idle_Up = SubResource( 3 )
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@ -170,3 +238,12 @@ anims/Walk_Down = SubResource( 4 )
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anims/Walk_Left = SubResource( 5 )
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anims/Walk_Right = SubResource( 6 )
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anims/Walk_Up = SubResource( 7 )
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource( 16 )
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/playback = SubResource( 17 )
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parameters/Idle/blend_position = Vector2( 0, 0 )
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parameters/Idle/4/playback = SubResource( 18 )
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parameters/Walk/blend_position = Vector2( 0, 0 )
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