add some functions to fireball
This commit is contained in:
parent
14a253f36c
commit
3a39b6bffa
21
Fireball.gd
Normal file
21
Fireball.gd
Normal file
@ -0,0 +1,21 @@
|
||||
extends Area2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
move_local_x(delta * 400)
|
||||
|
||||
func _on_Fireball_area_entered(area):
|
||||
if(area.get_collision_layer_bit(1)):
|
||||
queue_free()
|
||||
pass # Replace with function body.
|
@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=48 format=2]
|
||||
[gd_scene load_steps=49 format=2]
|
||||
|
||||
[ext_resource path="res://assets/SPRITESHEET_Files/FireBall_2_64x64.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Fireball.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
flags = 4
|
||||
@ -236,8 +237,12 @@ animations = [ {
|
||||
} ]
|
||||
|
||||
[node name="Fireball" type="Area2D"]
|
||||
collision_layer = 9
|
||||
collision_mask = 4
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
frames = SubResource( 46 )
|
||||
frame = 40
|
||||
speed_scale = 15.0
|
||||
[connection signal="area_entered" from="." to="." method="_on_Fireball_area_entered"]
|
||||
|
Loading…
Reference in New Issue
Block a user