feat/40-reroll-on-disinterest #54

Merged
kenobi merged 73 commits from feat/40-reroll-on-disinterest into master 2023-11-19 20:24:36 +01:00
5 changed files with 215 additions and 199 deletions
Showing only changes of commit 4cd9c771f0 - Show all commits

View File

@ -1,14 +1,8 @@
import { addDays, differenceInDays, format, isAfter, toDate } from 'date-fns'
import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageCreateOptions, TextChannel } from 'discord.js'
import { v4 as uuid } from 'uuid'
import { client } from '../..'
import { config } from '../configuration'
import { Maybe } from '../interfaces'
import { logger } from '../logger'
import { Command } from '../structures/command'
import { RunOptions } from '../types/commandTypes'
import { messageIsVoteEndedMessage, messageIsVoteMessage } from '../helper/messageIdentifiers'
import { Emotes } from '../constants'
export default new Command({
name: 'closepoll',
@ -26,160 +20,6 @@ export default new Command({
logger.info("Got command for closing poll!", { guildId, requestId })
command.followUp("Alles klar, beende die Umfrage :)")
closePoll(command.guild, requestId)
client.voteController.closePoll(command.guild, requestId)
}
})
export async function closePoll(guild: Guild, requestId: string) {
const guildId = guild.id
logger.info("stopping poll", { guildId, requestId })
const announcementChannel: Maybe<TextChannel> = client.getAnnouncementChannelForGuild(guildId)
if (!announcementChannel) {
logger.error("Could not find the textchannel. Unable to close poll.", { guildId, requestId })
return
}
const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
.map((value) => value)
.filter(message => !messageIsVoteEndedMessage(message) && messageIsVoteMessage(message))
.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
if (!messages || messages.length <= 0) {
logger.info("Could not find any vote messages. Cancelling pollClose", { guildId, requestId })
return
}
const lastMessage: Message<true> = messages[0]
logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId, requestId })
logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId, requestId })
const votes = await (await getVotesByEmote(lastMessage, guildId, requestId))
.sort((a, b) => b.count - a.count)
logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId, requestId })
logger.info("Deleting vote message")
await lastMessage.delete()
const event = await getEvent(guild, guild.id, requestId)
if (event) {
updateEvent(event, votes, guild, guildId, requestId)
sendVoteClosedMessage(event, votes[0].movie, guildId, requestId)
}
//lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin
}
async function sendVoteClosedMessage(event: GuildScheduledEvent, movie: string, guildId: string, requestId: string) {
const date = event.scheduledStartAt ? format(event.scheduledStartAt, "dd.MM") : "Fehler, event hatte kein Datum"
const time = event.scheduledStartAt ? format(event.scheduledStartAt, "HH:mm") : "Fehler, event hatte kein Datum"
const body = `[Abstimmung beendet] für https://discord.com/events/${event.guildId}/${event.id}\n<@&${config.bot.announcement_role}> Wir gucken ${movie} am ${date} um ${time}`
const options: MessageCreateOptions = {
content: body,
allowedMentions: { parse: ["roles"] }
}
const announcementChannel = client.getAnnouncementChannelForGuild(guildId)
logger.info("Sending vote closed message.", { guildId, requestId })
if (!announcementChannel) {
logger.error("Could not find announcement channel. Please fix!", { guildId, requestId })
return
}
announcementChannel.send(options)
}
async function updateEvent(voteEvent: GuildScheduledEvent, votes: Vote[], guild: Guild, guildId: string, requestId: string) {
logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId, requestId })
const options: GuildScheduledEventEditOptions<GuildScheduledEventStatus.Scheduled, GuildScheduledEventSetStatusArg<GuildScheduledEventStatus.Scheduled>> = {
name: votes[0].movie,
description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count - 1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count - 1} Stimmen`
}
logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId, requestId })
logger.info("Updating event.", { guildId, requestId })
voteEvent.edit(options)
}
async function getEvent(guild: Guild, guildId: string, requestId: string): Promise<GuildScheduledEvent | null> {
const voteEvents = (await guild.scheduledEvents.fetch())
.map((value) => value)
.filter(event => event.name.toLowerCase().includes("voting offen"))
logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId, requestId })
if (!voteEvents || voteEvents.length <= 0) {
logger.error("Could not find vote event. Cancelling update!", { guildId, requestId })
return null
}
return voteEvents[0]
}
type Vote = {
emote: string, //todo habs nicht hinbekommen hier Emotes zu nutzen
count: number,
movie: string
}
async function getVotesByEmote(message: Message, guildId: string, requestId: string): Promise<Vote[]> {
const votes: Vote[] = []
logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, { guildId, requestId })
for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
const emote = Emotes[i]
logger.debug(`Getting reaction for emote ${emote}`, { guildId, requestId })
const reaction = await message.reactions.resolve(emote)
logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId, requestId })
if (reaction) {
const vote: Vote = { emote: emote, count: reaction.count, movie: extractMovieFromMessageByEmote(message, emote) }
votes.push(vote)
}
}
return votes
}
function extractMovieFromMessageByEmote(message: Message, emote: string): string {
const lines = message.cleanContent.split("\n")
const emoteLines = lines.filter(line => line.includes(emote))
if (!emoteLines) {
return ""
}
const movie = emoteLines[0].substring(emoteLines[0].indexOf(emote) + emote.length + 2) // plus colon and space
return movie
}
export async function checkForPollsToClose(guild: Guild): Promise<void> {
const requestId = uuid()
logger.info(`Automatic check for poll closing.`, { guildId: guild.id, requestId })
const events = (await guild.scheduledEvents.fetch()).filter(event => event.name.toLocaleLowerCase().includes("voting offen")).map(event => event)
if (events.length > 1) {
logger.error("Handling more than one Event is not implemented yet. Found more than one poll to close")
return
} else if (events.length == 0) {
logger.info("Could not find any events. Cancelling", { guildId: guild.id, requestId })
}
const updatedEvent = events[0] //add two hours because of different timezones in discord api and Date.now()
if (!updatedEvent.scheduledStartTimestamp) {
logger.error("Event does not have a scheduled start time. Cancelling", { guildId: guild.id, requestId })
return
}
const createDate: Date = toDate(updatedEvent.createdTimestamp)
const eventDate: Date = toDate(updatedEvent.scheduledStartTimestamp)
const difference: number = differenceInDays(createDate, eventDate)
if (difference <= 2) {
logger.info("Less than two days between event create and event start. Not closing poll.", { guildId: guild.id, requestId })
return
}
const closePollDate: Date = addDays(eventDate, -2)
if (isAfter(Date.now(), closePollDate)) {
logger.info("Less than two days until event. Closing poll", { guildId: guild.id, requestId })
closePoll(guild, requestId)
} else {
logger.info(`ScheduledStart: ${closePollDate}. Now: ${toDate(Date.now())}`, { guildId: guild.id, requestId })
}
}

View File

@ -1,11 +1,8 @@
import { GuildScheduledEvent, Message, MessageCreateOptions, TextChannel } from "discord.js";
import { GuildScheduledEvent, TextChannel } from "discord.js";
import { v4 as uuid } from "uuid";
import { client, yavinJellyfinHandler } from "../..";
import { config } from "../configuration";
import { createDateStringFromEvent } from "../helper/dateHelper";
import { Maybe } from "../interfaces";
import { logger } from "../logger";
import { Emotes, NONE_OF_THAT } from "../constants";
export const name = 'guildScheduledEventCreate'
@ -33,26 +30,9 @@ export async function execute(event: GuildScheduledEvent) {
logger.info("EVENT DOES NOT HAVE STARTDATE; CANCELLING", { guildId: event.guildId, requestId })
return
}
let message = `[Abstimmung] für https://discord.com/events/${event.guildId}/${event.id}\n<@&${config.bot.announcement_role}> Es gibt eine neue Abstimmung für die nächste Watchparty ${createDateStringFromEvent(event, event.guildId, requestId)}! Stimme hierunter für den nächsten Film ab!\n`
const sentMessage = await client.voteController.createVoteMessage(event, announcementChannel, movies, event.guild?.id ?? "", requestId)
magnetotail marked this conversation as resolved Outdated

Warum erst eine message erstellen lassen die dann vom gleichen controller in der nächsten Zeile verschickt wird? Fände besser dem Controller zu sagen "Schick ne Vote message, hier sind die Infos die du brauchst"

Warum erst eine message erstellen lassen die dann vom gleichen controller in der nächsten Zeile verschickt wird? Fände besser dem Controller zu sagen "Schick ne Vote message, hier sind die Infos die du brauchst"

True. Habe das handling in den vote controller verlegt.
Die Input Parameter sind dadurch allerdings lang genug geworden, dass ich ein separates Interface dafür erstellt habe.
4600820889

True. Habe das handling in den vote controller verlegt. Die Input Parameter sind dadurch allerdings lang genug geworden, dass ich ein separates Interface dafür erstellt habe. 4600820889d046972bb264912f0ad929c8950dac
for (let i = 0; i < movies.length; i++) {
message = message.concat(Emotes[i]).concat(": ").concat(movies[i]).concat("\n")
}
message = message.concat(NONE_OF_THAT).concat(": Wenn dir nichts davon gefällt.")
const options: MessageCreateOptions = {
allowedMentions: { parse: ["roles"] },
content: message,
}
const sentMessage: Message<true> = await (await announcementChannel.fetch()).send(options)
for (let i = 0; i < movies.length; i++) {
sentMessage.react(Emotes[i])
}
sentMessage.react(NONE_OF_THAT)
// sentMessage.pin() //todo: uncomment when bot has permission to pin messages. Also update closepoll.ts to only fetch pinned messages
sentMessage.pin() //todo: uncomment when bot has permission to pin messages. Also update closepoll.ts to only fetch pinned messages
}
magnetotail marked this conversation as resolved Outdated

Das pinnen sollte glaube ich auch nicht das event übernehmen sondern der Controller

Das pinnen sollte glaube ich auch nicht das event übernehmen sondern der Controller

Evtl halt über nen Parameter bestimmen. Auf lange Sicht gehört das eigentliche verschicken der Message eh in einen eigenen controller aber der voteController kann die Daten für eine voteMessage entgegennehmen die aufbereiten und dann über den messageController die eigentliche message schicken lassen

Evtl halt über nen Parameter bestimmen. Auf lange Sicht gehört das eigentliche verschicken der Message eh in einen eigenen controller aber der voteController kann die Daten für eine voteMessage entgegennehmen die aufbereiten und dann über den messageController die eigentliche message schicken lassen
4600820889d046972bb264912f0ad929c8950dac

gelöst durch das Handling in #54 (comment)
Es gibt noch ein Auftreten vom 'separaten' Pinnen (vote.controller.ts:114). Dort ist ein bisschen mehr refactoring nötig um die Input Paramter zu füllen.
Dieser Kommentar sollte allerdings fertig behandelt sein.

gelöst durch das Handling in https://gitea.brudi.xyz/kenobi/jellyfin-discord-bot/pulls/54#issuecomment-526 Es gibt noch ein Auftreten vom 'separaten' Pinnen (vote.controller.ts:114). Dort ist ein bisschen mehr refactoring nötig um die Input Paramter zu füllen. Dieser Kommentar sollte allerdings fertig behandelt sein.
}

View File

@ -1,9 +1,9 @@
kenobi marked this conversation as resolved
Review

Rename file to something like "handleVoteReaction" to make it separate from future reactionadd handlers

Rename file to something like "handleVoteReaction" to make it separate from future reactionadd handlers
Review

Agreement to use handleMessageReactionAdd as a 'reaction pre processor' to hand off reaction emoji to other handling methods and keep the eventHandler itself generic.

Agreement to use handleMessageReactionAdd as a 'reaction pre processor' to hand off reaction emoji to other handling methods and keep the eventHandler itself generic.
import { Message, MessageReaction, User } from "discord.js";
import { logger, newRequestId, noGuildId } from "../logger";
import { NONE_OF_THAT } from "../constants";
import { Emoji, Emotes, NONE_OF_THAT } from "../constants";
import { client } from "../..";
import { messageIsVoteMessage } from "../helper/messageIdentifiers";
import { isInitialAnnouncement, isVoteMessage } from "../helper/messageIdentifiers";
export const name = 'messageReactionAdd'
@ -25,13 +25,25 @@ export async function execute(messageReaction: MessageReaction, user: User) {
//logger.debug(`reactedUponMessage payload: ${JSON.stringify(reactedUponMessage)}`)
logger.info(`emoji: ${messageReaction.emoji.toString()}`)
if (messageReaction.emoji.toString() === NONE_OF_THAT) {
if (messageIsVoteMessage(reactedUponMessage)) {
logger.info(`Reaction is NONE_OF_THAT on a vote message. Handling`, { requestId, guildId })
return client.VoteController.handleNoneOfThatVote(messageReaction, user, reactedUponMessage, requestId, guildId)
if (!Object.values(Emotes).includes(messageReaction.emoji.toString())) {
logger.info(`${messageReaction.emoji.toString()} currently not handled`)
return
}
logger.info(`Found a match for ${messageReaction.emoji.toString()}`)
if (isVoteMessage(reactedUponMessage)) {
if (messageReaction.emoji.toString() === NONE_OF_THAT) {
logger.info(`Reaction is NONE_OF_THAT on a vote message. Handling`, { requestId, guildId })
return client.voteController.handleNoneOfThatVote(messageReaction, user, reactedUponMessage, requestId, guildId)
}
if (messageReaction.emoji.toString() === Emoji.one) {
// do something
magnetotail marked this conversation as resolved
Review

?

?
Review

Replace this do something with a meaningful todo

Replace this do something with a meaningful todo
Review

removed
03b6a30ffa

removed 03b6a30ffa67afca9a4bc0563f7bf092bbcdd60b
}
}
return
else if (isInitialAnnouncement(reactedUponMessage)) {
if (messageReaction.emoji.toString() === Emoji.ticket) {
logger.error(`Got a role emoji. Not implemented yet. ${reactedUponMessage.id}`)
}
return
}
}

View File

@ -1,19 +1,35 @@
import { Message, MessageReaction, User } from "discord.js"
import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageCreateOptions, MessageReaction, TextChannel, User } from "discord.js"
import { client } from "../.."
import { NONE_OF_THAT } from "../constants"
import { logger } from "../logger"
import { Emotes, NONE_OF_THAT } from "../constants"
import { logger, newRequestId } from "../logger"
import { getMembersWithRoleFromGuild } from "./roleFilter"
import { config } from "../configuration"
import { VoteMessage, isVoteEndedMessage, isVoteMessage } from "./messageIdentifiers"
import { createDateStringFromEvent } from "./dateHelper"
import { Maybe } from "../interfaces"
import format from "date-fns/format"
import toDate from "date-fns/toDate"
import differenceInDays from "date-fns/differenceInDays"
import addDays from "date-fns/addDays"
kenobi marked this conversation as resolved Outdated

Move check to handleMessageReactionAdd

Move check to handleMessageReactionAdd

moved

moved
import isAfter from "date-fns/isAfter"
kenobi marked this conversation as resolved Outdated

duplicate check. already checked before call in handleMessageReactionAdd

duplicate check. already checked before call in handleMessageReactionAdd

removed

removed
export type Vote = {
emote: string, //todo habs nicht hinbekommen hier Emotes zu nutzen
count: number,
movie: string
}
export default class VoteController {
public async handleNoneOfThatVote(messageReaction: MessageReaction, user: User, reactedUponMessage: Message, requestId: string, guildId: string) {
public async handleNoneOfThatVote(messageReaction: MessageReaction, user: User, reactedUponMessage: VoteMessage, requestId: string, guildId: string) {
if (!messageReaction.message.guild) return 'No guild'
logger.debug(`${reactedUponMessage.id} is vote message`, { requestId, guildId })
const watcherRoleMember = await getMembersWithRoleFromGuild(config.bot.announcement_role, messageReaction.message.guild)
logger.info("ROLE MEMBERS " + JSON.stringify(watcherRoleMember), { requestId, guildId })
const watcherRoleMemberCount = watcherRoleMember.size
logger.info(`MEMBER COUNT: ${watcherRoleMemberCount}`, { requestId, guildId })
const noneOfThatReactions = messageReaction.message.reactions.cache.get(NONE_OF_THAT)?.users.cache.filter(x => x.id !== client.user?.id).size ?? 0
const memberThreshold = (watcherRoleMemberCount / 2)
@ -21,7 +37,176 @@ export default class VoteController {
if (noneOfThatReactions > memberThreshold) {
logger.info('Starting poll reroll', { requestId, guildId })
messageReaction.message.edit((messageReaction.message.content ?? "").concat('\nDiese Abstimmung muss wiederholt werden.'))
}
logger.info(`No reroll`, { requestId, guildId })
}
public async createVoteMessage(event: GuildScheduledEvent, announcementChannel: TextChannel, movies: string[], guildId: string, requestId: string): Promise<Message<boolean>> {
let message = `[Abstimmung] für https://discord.com/events/${event.guildId}/${event.id}\n<@&${config.bot.announcement_role}> Es gibt eine neue Abstimmung für die nächste Watchparty ${createDateStringFromEvent(event, event.guildId, requestId)}! Stimme hierunter für den nächsten Film ab!\n`
for (let i = 0; i < movies.length; i++) {
message = message.concat(Emotes[i]).concat(": ").concat(movies[i]).concat("\n")
}
message = message.concat(NONE_OF_THAT).concat(": Wenn dir nichts davon gefällt.")
const options: MessageCreateOptions = {
allowedMentions: { parse: ["roles"] },
content: message,
}
const sentMessage: Message<true> = await (await announcementChannel.fetch()).send(options)
magnetotail marked this conversation as resolved Outdated

Parameter die eine Message sind heißen oft "message", manchmal aber auch "msg". sollte vereinheitlicht sein

Parameter die eine Message sind heißen oft "message", manchmal aber auch "msg". sollte vereinheitlicht sein
66507cb08fa50ba3a7be28388c55b21227fb2261

fc64728a78

Jetzt sollten alle Occurences beseitigt sein.

fc64728a780f99b56aebff7f0a7c5d24a901d90d Jetzt sollten alle Occurences beseitigt sein.
for (let i = 0; i < movies.length; i++) {
sentMessage.react(Emotes[i])
}
sentMessage.react(NONE_OF_THAT)
magnetotail marked this conversation as resolved Outdated

above WHAT threshold? What does it do??

above WHAT threshold? What does it do??
20da25f2bf9a473704f8b4660e5f05183679ba39

Mit einem Kommentar versehen und entsprechend deines vorschlags umbenannt

Mit einem Kommentar versehen und entsprechend deines vorschlags umbenannt
return sentMessage
magnetotail marked this conversation as resolved Outdated

threshold seems to be a magic number

threshold seems to be a magic number

Or rename method to "hasAtLeastOneVote"

Or rename method to "hasAtLeastOneVote"
296a490e935cbdb79b70d73d2df9bc12a5774c53

done

done
}
public async closePoll(guild: Guild, requestId: string) {
const guildId = guild.id
logger.info("stopping poll", { guildId, requestId })
magnetotail marked this conversation as resolved Outdated

comment is misleading, voteinfo is also used to get the eventid and eventdate in line 93

comment is misleading, voteinfo is also used to get the eventid and eventdate in line 93
119343c916b023a926e534575ae803cdec5b9594
const announcementChannel: Maybe<TextChannel> = client.getAnnouncementChannelForGuild(guildId)
if (!announcementChannel) {
logger.error("Could not find the textchannel. Unable to close poll.", { guildId, requestId })
magnetotail marked this conversation as resolved Outdated

maybe extract this if-else to a method to keep code more compact

maybe extract this if-else to a method to keep code more compact

7d794a8001
done

7d794a8001a66d068f949c893d689a068c3caeed done
return
}
const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
.map((value) => value)
.filter(message => !isVoteEndedMessage(message) && isVoteMessage(message))
.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
if (!messages || messages.length <= 0) {
logger.info("Could not find any vote messages. Cancelling pollClose", { guildId, requestId })
return
}
const lastMessage: Message<true> = messages[0]
logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId, requestId })
magnetotail marked this conversation as resolved Outdated

is not a message, only messagetext

is not a message, only messagetext
a455fd8ff7e6b8ffb032fb4aed9389da68ee513b

done

done
logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId, requestId })
const votes = (await this.getVotesByEmote(lastMessage, guildId, requestId))
.sort((a, b) => b.count - a.count)
logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId, requestId })
logger.info("Deleting vote message")
await lastMessage.delete()
const event = await this.getEvent(guild, guild.id, requestId)
if (event) {
this.updateEvent(event, votes, guild, guildId, requestId)
this.sendVoteClosedMessage(event, votes[0].movie, guildId, requestId)
}
magnetotail marked this conversation as resolved Outdated

why not pin message in method above?

why not pin message in method above?

7d794a8001
should have been moved to prepareAndSendVoteMessage()

7d794a8001a66d068f949c893d689a068c3caeed should have been moved to prepareAndSendVoteMessage()
lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin
}
public async getVotesByEmote(message: Message, guildId: string, requestId: string): Promise<Vote[]> {
const votes: Vote[] = []
logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, { guildId, requestId })
for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
const emote = Emotes[i]
logger.debug(`Getting reaction for emote ${emote}`, { guildId, requestId })
const reaction = message.reactions.resolve(emote)
logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId, requestId })
if (reaction) {
const vote: Vote = { emote: emote, count: reaction.count, movie: this.extractMovieFromMessageByEmote(message, emote) }
votes.push(vote)
}
}
return votes
}
public async getEvent(guild: Guild, guildId: string, requestId: string): Promise<GuildScheduledEvent | null> {
const voteEvents = (await guild.scheduledEvents.fetch())
.map((value) => value)
.filter(event => event.name.toLowerCase().includes("voting offen"))
logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId, requestId })
if (!voteEvents || voteEvents.length <= 0) {
logger.error("Could not find vote event. Cancelling update!", { guildId, requestId })
return null
}
return voteEvents[0]
}
public async updateEvent(voteEvent: GuildScheduledEvent, votes: Vote[], guild: Guild, guildId: string, requestId: string) {
logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId, requestId })
const options: GuildScheduledEventEditOptions<GuildScheduledEventStatus.Scheduled, GuildScheduledEventSetStatusArg<GuildScheduledEventStatus.Scheduled>> = {
name: votes[0].movie,
description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count - 1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count - 1} Stimmen`
}
logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId, requestId })
logger.info("Updating event.", { guildId, requestId })
voteEvent.edit(options)
}
public async sendVoteClosedMessage(event: GuildScheduledEvent, movie: string, guildId: string, requestId: string) {
kenobi marked this conversation as resolved Outdated

wtf :D

wtf :D

it's magic

it's magic ✨
const date = event.scheduledStartAt ? format(event.scheduledStartAt, "dd.MM") : "Fehler, event hatte kein Datum"
const time = event.scheduledStartAt ? format(event.scheduledStartAt, "HH:mm") : "Fehler, event hatte kein Datum"
const body = `[Abstimmung beendet] für https://discord.com/events/${event.guildId}/${event.id}\n<@&${config.bot.announcement_role}> Wir gucken ${movie} am ${date} um ${time}`
const options: MessageCreateOptions = {
content: body,
allowedMentions: { parse: ["roles"] }
}
const announcementChannel = client.getAnnouncementChannelForGuild(guildId)
logger.info("Sending vote closed message.", { guildId, requestId })
if (!announcementChannel) {
logger.error("Could not find announcement channel. Please fix!", { guildId, requestId })
return
}
announcementChannel.send(options)
}
private extractMovieFromMessageByEmote(message: Message, emote: string): string {
const lines = message.cleanContent.split("\n")
const emoteLines = lines.filter(line => line.includes(emote))
if (!emoteLines) {
return ""
}
const movie = emoteLines[0].substring(emoteLines[0].indexOf(emote) + emote.length + 2) // plus colon and space
magnetotail marked this conversation as resolved Outdated

rename message to messageText

rename message to messageText

done
ca99987a20

done ca99987a20baeceda27cb5e206bff42a54f31b04
return movie
}
public async checkForPollsToClose(guild: Guild): Promise<void> {
const requestId = newRequestId()
logger.info(`Automatic check for poll closing.`, { guildId: guild.id, requestId })
const events = (await guild.scheduledEvents.fetch()).filter(event => event.name.toLocaleLowerCase().includes("voting offen")).map(event => event)
if (events.length > 1) {
logger.error("Handling more than one Event is not implemented yet. Found more than one poll to close")
return
} else if (events.length == 0) {
logger.info("Could not find any events. Cancelling", { guildId: guild.id, requestId })
}
const updatedEvent = events[0] //add two hours because of different timezones in discord api and Date.now()
if (!updatedEvent.scheduledStartTimestamp) {
logger.error("Event does not have a scheduled start time. Cancelling", { guildId: guild.id, requestId })
return
}
const createDate: Date = toDate(updatedEvent.createdTimestamp)
const eventDate: Date = toDate(updatedEvent.scheduledStartTimestamp)
const difference: number = differenceInDays(createDate, eventDate)
if (difference <= 2) {
logger.info("Less than two days between event create and event start. Not closing poll.", { guildId: guild.id, requestId })
return
}
const closePollDate: Date = addDays(eventDate, -2)
if (isAfter(Date.now(), closePollDate)) {
logger.info("Less than two days until event. Closing poll", { guildId: guild.id, requestId })
this.closePoll(guild, requestId)
} else {
logger.info(`ScheduledStart: ${closePollDate}. Now: ${toDate(Date.now())}`, { guildId: guild.id, requestId })
}
}
}

View File

@ -8,7 +8,6 @@ import { Maybe } from "../interfaces";
import { JellyfinHandler } from "../jellyfin/handler";
import { logger } from "../logger";
import { CommandType } from "../types/commandTypes";
import { checkForPollsToClose } from "../commands/closepoll";
import { isInitialAnnouncement } from "../helper/messageIdentifiers";
import VoteController from "../helper/vote.controller";
@ -18,7 +17,7 @@ export class ExtendedClient extends Client {
private eventFilePath = `${__dirname}/../events`
private commandFilePath = `${__dirname}/../commands`
private jellyfin: JellyfinHandler
public VoteController: VoteController = new VoteController()
public voteController: VoteController = new VoteController()
public commands: Collection<string, CommandType> = new Collection()
private announcementChannels: Collection<string, TextChannel> = new Collection() //guildId to TextChannel
private announcementRoleHandlerTask: Collection<string, ScheduledTask> = new Collection() //one task per guild
@ -194,7 +193,7 @@ export class ExtendedClient extends Client {
private async startPollCloseBackgroundTasks() {
for (const guild of this.guilds.cache) {
this.pollCloseBackgroundTasks.set(guild[1].id, schedule("0 * * * * *", () => checkForPollsToClose(guild[1])))
this.pollCloseBackgroundTasks.set(guild[1].id, schedule("0 * * * * *", () => this.voteController.checkForPollsToClose(guild[1])))
}
}
}