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mightypanders
2022-01-03 15:07:49 +01:00
commit 7ac09678a1
16 changed files with 675 additions and 0 deletions

25
server/MuteHandler.ts Normal file
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import RegistrationHandler from "./RegistrationHandler"
export default class MuteHandler {
public mute(player: string): boolean {
const register = RegistrationHandler.Instance
const binding = register.getNameRegisteredForSteamUser(player)
console.log(`Performing mute wizardry on ${player}, ${JSON.stringify(binding)}`)
return true
}
public unmute(player: string): boolean {
const register = RegistrationHandler.Instance
const binding = register.getNameRegisteredForSteamUser(player)
console.log(`Performing unmute wizardry on ${player}`)
return true
}
public unmuteAll(): boolean {
const register = RegistrationHandler.Instance
const binding = register.getAllMappings()
console.log(`Performing unmute wizardry on all players`)
return true
}
}

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import { GuildMember } from "discord.js"
import { Maybe, userNameBinding } from "./interfaces"
export default class RegistrationHandler {
private userRegister: userNameBinding[] = []
private static _instance: RegistrationHandler
public constructor() {
console.log('Setup RegistrationHandler')
}
public static get Instance() {
return this._instance || (this._instance = new this())
}
public register(discordUser: GuildMember, steamname: string): boolean {
try {
const binding: userNameBinding = {
Steam: steamname,
DiscordUser: discordUser
}
console.log(`Trying to register ${JSON.stringify(binding)}`)
let alreadyPresentBinding = this.userRegister.find(x => x.DiscordUser.user.username == binding.DiscordUser.user.username)
if (alreadyPresentBinding) {
console.log(`Binding already present: ${JSON.stringify(alreadyPresentBinding)}, overwriting.`)
alreadyPresentBinding = binding
}
else {
this.userRegister.push(binding)
console.log(`Binding successfully added.`)
}
} catch (error) {
console.error(error)
return false
}
return true
}
public getAllMappings(): userNameBinding[] {
return this.userRegister
}
public removeUser(discordUser: GuildMember): void {
this.userRegister = this.userRegister.filter(x => x.DiscordUser.user.id !== discordUser.user.id)
}
public getNameRegisteredForDiscordUser(discordUser: GuildMember): Maybe<userNameBinding> {
return this.userRegister.find(x => x.DiscordUser.user.id == discordUser.user.id)
}
public getNameRegisteredForSteamUser(steamUser: string): Maybe<userNameBinding> {
return this.userRegister.find(x => x.Steam == steamUser)
}
public listRegisteredMembers(): string {
const output = this.userRegister.map(x => `${x.DiscordUser.user.username} : ${x.Steam}\n`)
return output.join()
}
private printHelpText(): string { return "" }
private buildHelpText(): string { return "" }
}

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server/configuration.ts Normal file
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import dotenv from "dotenv"
dotenv.config()
export const config = {
server: {
bodyParser: {
urlEncodedOptions: {
inflate: true,
limit: '5mb',
type: 'application/x-www-form-urlencoded',
extended: true,
parameterLimit: 1000
},
jsonOptions: {
inflate: true,
limit: '5mb',
type: 'application/json',
strict: true
}
}
},
debug: true,
port: 1234,
token: process.env.BOT_TOKEN ?? "",
guild_id: process.env.GUILD_ID ?? "",
client_id: process.env.CLIENT_ID ?? ""
}

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server/constants.ts Normal file
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import { localized_string } from "./interfaces"
export const reactions = {
troll_grin: "U+1F92A",
angry_face: "U+1F621",
ok: "U+1F44C"
}
export const commands = {
LIST_COMMAND: "list",
REGISTER_COMMAND: "register",
REMOVE_COMMAND: "remove",
SHOW_FOR_STEAM_COMMAND: "forsteam",
SHOW_COMMAND: "show"
}
export const msg_strings: localized_string = {
greeting: {
german: "Ich wurde neugestartet. Bitte registriert euch erneut, falls ihr automatisch gemutet werden wollt :)",
english: "I have been restarted. Please register again if you want to be muted automatically :)"
},
fmt_registered_user: {
german: "Habe den Steamname {steam_name} mit dem Discordnamen {discord_name} verknüpft.",
english: "Registered the steam name {steam_name} for the discord name {discord_name}."
},
fmt_registered_for_steam: {
german: "Aktuell registriert für User {steam_name}: {discord_name}",
english: "Currently registered for user {steam_name}: {discord_name}"
},
fmt_registered_for_discord: {
german: "Aktuell registriert für User {discord_name}: {steam_name}",
english: "Currently registered for user {discord_name}: {steam_name}"
},
user_was_not_registered: {
german: "Du warst gar nicht registriert.",
english: "You weren't even registered.",
},
user_has_been_removed: {
german: "Du wurdest aus der Liste entfernt.",
english: "You were removed from the list.",
},
currently_registered: {
german: "Aktuell registriert: \n {playerlist}",
english: "Currently registered: \n {playerlist}"
},
troll_rejection: {
german: "Nöööö, du nicht...",
english: "Naaaah, not you..."
},
troll_rejection_second_part: {
german: "Spaß, hab dich registriert: :P",
english: "Just kidding, you are registered: :P"
}
}

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server/discordAdapter.ts Normal file
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import { REST } from '@discordjs/rest'
import { SlashCommandBuilder } from '@discordjs/builders'
import { commands } from './constants'
import { Routes } from 'discord-api-types/v9'
import { config } from './configuration'
import { Client, CommandInteraction, GuildMember, Intents, Interaction } from 'discord.js'
import RegistrationHandler from './RegistrationHandler'
import { discordCommand } from './interfaces'
export default class DiscordAdapter {
private rest: REST
private client: Client
private registration: RegistrationHandler
public constructor() {
this.rest = new REST({ version: '9' }).setToken(config.token)
this.client = new Client({ intents: [Intents.FLAGS.GUILDS] })
this.registration = RegistrationHandler.Instance
this.setupCallbacks(this.client)
this.client.login(config.token)
this.registerCommands(this.commandList)
}
public async registerCommands(pCommands: discordCommand[]) {
try {
console.log('Refreshing slash commands')
await this.rest.put(Routes.applicationGuildCommands(config.client_id, config.guild_id), { body: pCommands })
console.log('Successfully refreshed slash commands')
} catch (error) {
console.log(`Error refreshing slash commands: ${error}`)
}
}
private setupCallbacks(c: Client) {
c.on('ready', () => {
console.log(`Logged in as ${c.user?.tag}`)
})
c.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return
const interactionCommand = this.commandList.find(x => x.name == interaction.commandName)
if (interactionCommand)
interactionCommand.performCommand(interaction, this.registration)
})
}
public async echoes(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const value = interaction.options.getString('input')
const member: GuildMember = <GuildMember>interaction.member
try {
console.log(`Member ${member.user.username} mute state: ${member.voice.mute}`)
member.voice.setMute(!member.voice.mute, "test")
} catch (error) {
console.error(error)
}
await interaction.reply(`This should be an echo: ${value}`)
}
public async listUsers(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const result = registration.listRegisteredMembers()
await interaction.reply(result)
}
public async removeUser(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const discordUser: GuildMember = <GuildMember>interaction.member
registration.removeUser(discordUser)
await interaction.reply(`User has been removed`)
return
}
public async registerUser(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const discordUser: GuildMember = <GuildMember>interaction.member
const steamNameToRegister = interaction.options.getString('steamname')
console.dir(discordUser)
if (!steamNameToRegister) {
await interaction.reply(`No steam name supplied, can't register`)
}
else {
registration.register(discordUser, steamNameToRegister)
await interaction.reply(`This should register user ${discordUser.user.username} with id ${discordUser.user.id} to use steamname: ${steamNameToRegister}`)
}
return
}
public async showForSteam(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const steamName = interaction.options.getString('steamname')
if (!steamName) {
await interaction.reply(`No steam name supplied, can't search`)
} else {
const result = registration.getNameRegisteredForSteamUser(steamName)
await interaction.reply(JSON.stringify(result, null, 2))
}
return
}
public async show(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const discordUser: GuildMember = <GuildMember>interaction.member
const result = registration.getNameRegisteredForDiscordUser(discordUser)
await interaction.reply(JSON.stringify(result, null, 2))
return
}
public commandList: discordCommand[] = [
{
name: "echo",
description: "Echoes a string",
performCommand: this.echoes,
options: [
{
name: 'input',
description: 'The input that should be echoed',
required: true,
type: 3
}
]
},
{
name: commands.LIST_COMMAND,
description: "Lists all registerd users",
performCommand: this.listUsers
},
{
name: commands.REMOVE_COMMAND,
description: "Remove the mapping for this discord user",
performCommand: this.removeUser
},
{
name: commands.REGISTER_COMMAND,
description: "Register the senders discord name for a supplied steam name",
options: [
{
name: 'steamname',
description: 'The steamname that should be registered',
required: true,
type: 3
}
],
performCommand: this.registerUser
},
{
name: commands.SHOW_FOR_STEAM_COMMAND,
description: "Show the discord that's registered for a steam name",
performCommand: this.showForSteam,
options: [
{
name: 'steamname',
description: 'The steamname that should be searched',
required: true,
type: 3
}
],
},
{
name: commands.SHOW_COMMAND,
description: "Show the Steamname that's registered for this discord name",
performCommand: this.show
}
]
}

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server/interfaces.ts Normal file
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import { CommandInteraction, GuildMember } from "discord.js"
import RegistrationHandler from "./RegistrationHandler"
export type Maybe<T> = T | undefined
export interface Player {
name: string
}
export type supported_languages = "german" | "english"
export interface localized_string {
[k: string]: {
german: string,
english: string
}
}
export interface userNameBinding {
Steam: string,
DiscordUser: GuildMember
}
export interface discordCommand {
name: string,
description: string
options?: any[]
performCommand(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void>
}

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server/routes.ts Normal file
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import express from "express";
import MuteHandler from "./MuteHandler";
export default class Routes {
public constructor(
private muteHandler = new MuteHandler()
) { }
public setRoutes(app: express.Application): void {
app.route('').get(this.landingPage.bind(this))
app.route('/').get(this.landingPage.bind(this))
app.route('/mute').post(this.mutePlayer.bind(this))
app.route('/unmute/all').post(this.unmuteAll.bind(this))
app.route('/unmute/:id').post(this.unmutePlayer.bind(this))
}
private async mutePlayer(req: express.Request, res: express.Response): Promise<void> {
const playerName = req.body.name
console.log(`Muting player ${playerName}`)
this.muteHandler.mute(playerName)
res.status(200).json()
}
private async unmuteAll(_: express.Request, res: express.Response): Promise<void> {
console.log(`Unmuting all players`)
this.muteHandler.unmuteAll()
res.status(200).json()
}
private async unmutePlayer(req: express.Request, res: express.Response): Promise<void> {
const playerName = req.body.name
console.log(`Unmuting player ${playerName}`)
this.muteHandler.unmute(playerName)
res.status(200).json()
}
private async landingPage(_: express.Request, res: express.Response): Promise<void> {
res.send('Hello World')
}
}

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server/server.ts Normal file
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import bodyParser from "body-parser"
import cors from "cors"
import express from "express"
import { config } from "./configuration"
export default class Server {
private app: express.Application
private port: number
public constructor(port: number) {
this.port = port
this.app = express()
}
public static init(port: number): Server {
return new Server(port)
}
public start(callback: (...args: any[]) => void): void {
this.setBodyParser()
this.setCors()
this.getApp().listen(this.port, callback)
}
public getApp(): express.Application {
return this.app
}
public getPort(): number {
return this.port
}
private setBodyParser(): void {
this.getApp().use(bodyParser.urlencoded(config.server.bodyParser.urlEncodedOptions))
this.getApp().use(bodyParser.json(config.server.bodyParser.jsonOptions))
}
private setCors(): void {
this.getApp().use(cors())
}
}