HeartBeast/script/player/Player.tscn

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2021-04-03 23:51:22 +02:00
[gd_scene load_steps=28 format=2]
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[ext_resource path="res://assets/Player/Player.png" type="Texture" id=1]
[ext_resource path="res://script/player/Player.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 4.32415
height = 8.80055
[sub_resource type="Animation" id=8]
resource_name = "Idle_Left"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 12 ]
}
[sub_resource type="Animation" id=2]
resource_name = "Idle_Right"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "Idle_Up"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 6 ]
}
[sub_resource type="Animation" id=9]
resource_name = "Idle_down"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 18 ]
}
[sub_resource type="Animation" id=4]
resource_name = "Walk_Down"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 19, 20, 21, 22, 23, 18 ]
}
[sub_resource type="Animation" id=5]
resource_name = "Walk_Left"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 13, 14, 15, 16, 17, 12 ]
}
[sub_resource type="Animation" id=6]
resource_name = "Walk_Right"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 0 ]
}
[sub_resource type="Animation" id=7]
resource_name = "Walk_Up"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 7, 8, 9, 10, 11, 6 ]
}
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[sub_resource type="AnimationNodeAnimation" id=10]
animation = "Idle_down"
[sub_resource type="AnimationNodeAnimation" id=11]
animation = "Idle_Right"
[sub_resource type="AnimationNodeAnimation" id=12]
animation = "Idle_Up"
[sub_resource type="AnimationNodeAnimation" id=13]
animation = "Idle_Left"
[sub_resource type="AnimationNodeStateMachine" id=14]
[sub_resource type="AnimationNodeBlendSpace2D" id=15]
blend_point_0/node = SubResource( 10 )
blend_point_0/pos = Vector2( 0, 1.1 )
blend_point_1/node = SubResource( 11 )
blend_point_1/pos = Vector2( 1, 0 )
blend_point_2/node = SubResource( 12 )
blend_point_2/pos = Vector2( 0, -1.1 )
blend_point_3/node = SubResource( 13 )
blend_point_3/pos = Vector2( -1, 0 )
blend_point_4/node = SubResource( 14 )
blend_point_4/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id=19]
animation = "Walk_Down"
[sub_resource type="AnimationNodeAnimation" id=20]
animation = "Walk_Right"
[sub_resource type="AnimationNodeAnimation" id=21]
animation = "Walk_Up"
[sub_resource type="AnimationNodeAnimation" id=22]
animation = "Walk_Left"
[sub_resource type="AnimationNodeBlendSpace2D" id=23]
blend_point_0/node = SubResource( 19 )
blend_point_0/pos = Vector2( 0, 1.1 )
blend_point_1/node = SubResource( 20 )
blend_point_1/pos = Vector2( 1, 0 )
blend_point_2/node = SubResource( 21 )
blend_point_2/pos = Vector2( 0, -1.1 )
blend_point_3/node = SubResource( 22 )
blend_point_3/pos = Vector2( -1, 0 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeStateMachineTransition" id=24]
[sub_resource type="AnimationNodeStateMachineTransition" id=25]
[sub_resource type="AnimationNodeStateMachine" id=16]
states/Idle/node = SubResource( 15 )
states/Idle/position = Vector2( 629, 126 )
states/Walk/node = SubResource( 23 )
states/Walk/position = Vector2( 807, 126 )
transitions = [ "Idle", "Walk", SubResource( 24 ), "Walk", "Idle", SubResource( 25 ) ]
start_node = "Idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=17]
[sub_resource type="AnimationNodeStateMachinePlayback" id=18]
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[node name="Player" type="KinematicBody2D"]
z_index = 1
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -8.04334 )
texture = ExtResource( 1 )
hframes = 60
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -1.41422, 0.440334 )
rotation = -1.5708
shape = SubResource( 1 )
__meta__ = {
"_edit_group_": true
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Idle_Left = SubResource( 8 )
anims/Idle_Right = SubResource( 2 )
anims/Idle_Up = SubResource( 3 )
anims/Idle_down = SubResource( 9 )
anims/Walk_Down = SubResource( 4 )
anims/Walk_Left = SubResource( 5 )
anims/Walk_Right = SubResource( 6 )
anims/Walk_Up = SubResource( 7 )
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[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 16 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 17 )
parameters/Idle/blend_position = Vector2( 0, 0 )
parameters/Idle/4/playback = SubResource( 18 )
parameters/Walk/blend_position = Vector2( 0, 0 )